![]() This was an issue primarily with Windows 7 configs where Microsoft removed a certain codec that prevents Unity videos from working. I used to be stuck in a weird screen with clouds when I started a new campaign This means you will need to load a previous save file and re-do the level - for example, if you're stuck in Dark Castle, you will need to load a save from the start of Dark Castle (or before you arrived at Dark Castle). Most of the time if you sequence break (aka you manage to bypass a trigger that would make the quest move on), a patch won't fix your save retroactively. My main quest is stuck even though the patch notes says it's fixed! We found out that the game does not perform properly above 60 FPS The solution is to go to the graphic setting and either switch VSync to Double, or if that doesn't work switch VSync to none and to cap your FPS at 60, and to lower your resolution to 1080p I have a high end GPU (GTX 2070, 3090, …) and Solasta keeps overheating my computer! If you are affected by this issue, you need to load a save from before you looted the bones Fixed a sequence break where obtaining the bones in Aer Elai before entering a fight would block progress on the main quest.Calm Emotion now only affects humanoids like it should.Finally added Primed Longsword to the Arcaneum Shop.Fixed Poison Vial acting like a Healing Potion.Remove outdated Scroll of Mirror Image from the game.Fixed a rare instance in one Council cutscene where none of the characters would have a dialog choice, effecitvely blocking the game.Fixed a rare instance in Cradle of Fire where none of the characters would have a dialog choice when trying to give back the axe to Radulf, effectively blocking the game.Fixed the issue where shooting a bow with a Dwarf would cause massive delays every time.Fixed an exploit wherein selecting a sub-class during level up, then cancelling the level up process, then using the level up to select another sub-class would grant you the features of both sub-classes.Ending a fight with a creature controlled by Dominate Person will automatically kill it, instead of having it follow you everywhere (and unfortunately breaking the game in the process).Banishment should now correctly permanently banish extraplanar creatures when the banished target is the last remaining enemy in the fight.Fixed some items being deleted by reordering the inventory while trying to sell things at a shop.Fixed an instance in the Evocation Main Quest where the door would not open when meeting with Brok in front of the Throne Room to face Arrok.Guardian of Faith can now be cast (although it is lacking some VFX for now).Fixed a rare issue in Caer Lem where the main quest would not progress after defeating Soraks in combat.Fixed a rare sequence break in Dark Castle that could happen if players used Misty Step while trying to solve the Maze puzzle. ![]() If your main quest is stuck in Dark Castle, you will need to load a save prior to entering Dark Castle / right after entering the Dark Castle location from the World Map Fixed a sequence break in Dark Castle where players who managed to go through a tree in a certain place could end up getting their main quest stuck.Fixed a rare save corruption issue which could happen when the player saved while a scroll was being scribed.Fixed an instance where the Lowlife and Sellsword cutscenes would trigger at the same time.Improved a few cutscenes when talking to Merton.Fixed an issue when loading an Early Access save where a certain cutscene with Merton… did not have Merton in it.Saves that were corrupted in this manner should now properly load. Fixed a save corruption issue if a character equipped an Orc Shortbow, Orc Javelin or Ogre Javelin.Users affected by the issue should now see a variation of the Intro Movie, though without sound. Attempting a hotfix to "being stuck when starting a new campaign".Fixed an issue which could cause the quest journal to break when the player would go back and forth between too many quests at once without completing any of them.Fixed a couple of crashes that could occur during specific encounters.Fixed an issue when two cutscenes were trying to trigger at the same time. ![]() ![]()
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